Build
A living vessel
Construction stays physically part of your moving home. Begin with almost nothing and make every addition count, out where the weather can reach it.
Co-op survival crafting
Shape raw timber into a moving medieval home, then sail it across a drowned world where every expedition leads back to what you build together.
In active development by one solo developer
The moving-home rule
It is the vessel that carries the adventure forward.
In Navareth, building is not about abandoning one shelter for the next. Each beam, workshop, and wall stays physically part of the home you take onto open water. Islands become expeditions: land, search, learn, and leave with what your settlement needs to grow.
Design vision The progression below describes the intended scale of the moving home, not a claim that every stage is playable today.
What shapes the voyage
Three principles keep survival pointed at the home you are making, not at chores that pull you away from it.
Build
A living vessel
Construction stays physically part of your moving home. Begin with almost nothing and make every addition count, out where the weather can reach it.
Endure
Survival without punishment
Hunger, thirst, stamina, weather, and preparation matter. Running low forces a change of plan; it does not delete an evening of work.
Explore
A drowned world
Set out for materials, knowledge, and progress. What you recover from the islands changes what your settlement can become.
One deck. One direction.
Navareth is designed around one moving home and server-authoritative foundations.
The intended co-op experience asks a crew to plan, build, provision, and watch the horizon together, without carving the vessel into separate personal plots. Solo play stays part of the direction.
Development target Co-op describes the intended design. It is not a currently downloadable multiplayer build.
A planned living world
Work for both powers. Learn what they protect, and what they are willing to sacrifice.
Allegiance must be earned.
Reputation grows through the quests you complete and the choices you make. Work both sides; learn both sides.
But respect has a price. When the time comes to sail beneath one banner, the other will remember your decision.
Hated−3
Hostile−2
Distrusted−1
Neutral0
Friendly+1
Respected+2Point of no return
Revered+3Planned system Reputation can grow with both sides before an explicit commitment at Respected. The chosen faction can reach Revered; its rival becomes Hostile. Allegiance is earned through quests, never picked from a menu.
Below deck
Navareth is being made in Unreal Engine 5.8 by one person, and this page follows along as it happens.
Here is what already runs: you can walk, sprint and swim, you get hungry, thirsty and tired, you can pick things up and use what is around you, and the five survival meters are on screen. Sprinting only tires you while you are actually moving. Building, water and the menus are coming together next. After that comes the long stretch — testing, content and polish.
The artwork on this page is where Navareth is headed. It is not a current gameplay capture.
Watch Navareth being built, live on TwitchWhat changed lately
The tabbed screen that will hold your inventory, character sheet and crafting now has its layout and texture. Empty for now — but it is the shape everything else slots into.
Sit at a campfire to rest, drink from a well to recover, or go under and watch your breath count down. Tested with two players sharing one world.
Health, stamina, breath, hunger and thirst now show as five bars while you play, updating as the world wears on you.
See where the voyage goes next.
Follow the project on GamefoundShip's log
Clear answers about the game, its direction, and what exists today.
Navareth is a survival crafting game about turning raw timber into a moving medieval home and taking it across a drowned world.
Navareth is designed for both solo play and co-op around one shared moving home. Co-op is a development target, not a currently downloadable multiplayer build.
Navareth is in active development in Unreal Engine 5.8 by one solo developer. Core foundations are working while content, testing, iteration, and polish continue.
Cooperative survival with hands-on building is familiar ground. What Navareth does differently is make the whole base a single vessel that never anchors — it grows outward and downward and sails with you across the map, instead of sitting still while you adventure away from it.
There is no release date. Navareth is early in development by one person. The first milestone is a playable slice, not a date — follow on Gamefound or Discord to hear about it first.
Pricing has not been decided. Navareth is planned as a one-time purchase, not free-to-play, with no loot boxes and no pay-to-win.
Navareth is being built for PC on Windows in Unreal Engine 5.8. Other platforms are not confirmed.
A Gamefound follow shows that people want this kind of cooperative, construction-driven survival game and keeps you connected to future project updates.
There is no public Steam page for Navareth yet. When an official destination is ready, it will be linked here.
The first crew is gathering
Follow the project, meet fellow wayfarers, and watch a floating kingdom take form from its first log.